No Tie-Ins. No Touch Screens. No Apps.
Christopher Capozziello for The New York Times
By MATT RICHTEL
Published: June 8, 2013
ESTHER BERNSTEIN, 6 years old with long blond hair, pulled on a pair of
blue slippers with a gray tassel over the toe. She grinned.
“Look, Mom! I like these princess slippers!”
“Would you wear them to play dress-up?” her mother asked.
“Yes.”
Esther’s 9-year-old sister, Sydelle, grimaced and freely offered that she would not.
“Well, Sydelle, you’re too old for this toy,” her mother said. “You’re not the target market.”
It was a Sunday night, after dinner, at the informal in-home testing lab of Melissa and Doug Bernstein, better known as Melissa & Doug,
the toy company and the signature that adorns all their products. This
August, their company will turn 25, celebrating a quarter-century of
anachronism. In a time when major corporations dominate the industry,
making toys with all manner of batteries, digital gimmicks or movie
tie-ins, the Bernsteins keep making money in wooden puzzles, coloring
pads, blocks, trains and simple costumes (the police officer, the
princess, the pirate). They hatch many of their ideas by watching
children at play — often among their own brood of six.
Christopher Capozziello for The New York Times
They do little public relations and don’t advertise in magazines, or on
radio and television. They don’t put coupons in Sunday newspaper
inserts. They don’t rely on big hits, industry analysts say, just a
steady stream of variations on classic toys mostly for children up to
the age of 5. Nonetheless, their business has grown by double digits
every year, to an estimated $325 million in revenue this year from $100
million in 2008 (and to 650 employees from 200), according to a toy
company executive familiar with the company’s operations. Such figures
make theirs a midsize toy business, of which analysts say there are
fewer and fewer these days. In this industry, three huge players —
Mattel, Hasbro and Lego — account for around $14 billion in sales, or
about a third of global toy company revenue.
The Bernsteins have come a long way from the days when they drove a
Chevrolet Malibu, owned by Mr. Bernstein’s father, to deliver products.
Growing up in Westport, Conn., an affluent community, Mr. Bernstein, now
50, thought himself the poorest kid, living in a 900-square-foot house.
Now their home is 36,000 square feet, one of the biggest in the same
township, with hand-chiseled stone and antique ceiling beams — not to
mention a bowling alley, an indoor full-court gym and a video arcade.
But they are, as Mrs. Bernstein, 47, puts it, restless, very restless —
and challenges are upon them in an industry that, like so many others,
is being rewritten in the technology age. Overall toy sales have
slumped. Some specialty retailers have closed. Low-cost manufacturing
has commoditized many items. But Internet sales have soared, meaning
that the Bernsteins are having to adapt to online sales and marketing
after years of building relationships with specialty stores.
Crucially, the rise of high-tech entertainment has changed how children
play. Apps and video games have soared in popularity; on Amazon, you can
even buy an iPod stand to accompany a potty trainer. The phenomenon can
provoke conflicting feelings in parents. Should they give in to
children’s yearnings for a phone app or video game? Or limit the screen
time and offer up something simpler and more nostalgic, reminiscent of a
childhood real or imagined?
The topic of traditional versus high-technology toys is one that
particularly piques Mrs. Bernstein. “When you’re using a computer or an
app, it’s giving you all the information you need,” she said. “It’s a
completely reactive experience.” But she thinks she knows why that is so
appealing. “Parents are so scared of having their kids say, ‘I’m
bored.’ It’s synonymous with, ‘I’m a bad parent,’ and so they never
allow kids to feel boredom, which equals frustration, and so kids don’t
get to the point where they have to dig deeper and figure out what to
do.”
Plenty of toy companies have joined Melissa & Doug in this niche,
competitors whose simple offerings aim to entertain — but not too much.
Companies like Haba, which makes blocks and wooden toys from sustainable woods, or Alex,
which makes arts and crafts for “active fun.” But few companies can
reach the size of the Melissa & Doug operation without facing a
tough decision: Do you keep trying to expand on your own, pushing into
larger retailers, or do you sell to a major toy maker?
A few years ago, the Bernsteins sold a majority stake to a private
investment group to help them grow. They have long sold their goods in
Toys “R” Us but are expanding their presence in other big retailers like
Barnes & Noble. Some vendors complain that the company now can
behave more like a mass-market vendor, not like a mom-and-pop operation.
Maintaining the ambience of a responsive, small company is one
challenge. Another is how to satisfy their ambitions to expand lines of
old-fashioned toys in a world filling with touch screens and interactive
entertainment.
ONE day in May, the Bernsteins conducted a tour of their home. On the
back steps, overlooking an expansive backyard — a tennis court, a pool, a
clubhouse for the children — Mr. Bernstein noted an inlaid stone
compass that they had asked the contractor to dig up and reinstall
twice, first because the directions were off and next because the stones
didn’t line up. The pair suffer from acute perfectionism, Mr. Bernstein
conceded, talking cheerfully in his usual unbroken clip.
Mrs. Bernstein walked a step behind — arms crossed, brow furrowed,
mostly silent. Then we entered the toy room, and her mood suddenly
changed. The room, which included a play kitchen, was filled with
Melissa & Doug products. Earlier, when she stocked that kitchen with
bins of pretend fruits and vegetables, as well as sturdy wooden pots
and pans, she saw that there weren’t any good pretend cereal boxes or
canned goods.
Yana Paskova for The New York Times
So she set about making some, and the company recently came out with
Melissa & Doug Grocery Cans, with labels like “tomato sauce” and
“peas & carrots.” “One of our hottest items is a set of cans,” she
exclaimed, her eyes lighting up, worry creases dissolving. “We really
nailed that one.”
Her mood lighter, she acknowledged that the tour had made her anxious.
The couple have never given a long interview, and Mrs. Bernstein said
she worried that the opulence of their house would make them seem greedy
or driven by money. More fundamentally, Mrs. Bernstein said she was
prone to anxiety and did not like to feel out of control.
As a child, first in Boulder, Colo., then in Westport, she was
miserable, she said, the “loneliness too much to bear.” She described
herself as a “creative misfit,” anxious and not eating, becoming
anorexic in seventh grade. In college, she said, she stopped eating
again and dropped to 82 pounds.
To comfort herself, she wrote poetry, sewed clothes for her dolls,
worked on arts and crafts and played and wrote music. Creating things
“took me out of what could have been,” she said. “I should, by all
accounts, be on serious drugs. I could be very depressed.” She added:
“When I create it makes me so happy. I’m able to soothe myself.”
Mr. Bernstein was much more cheerful but equally intense. As a child, he
did his playing outside — tag and whiffle ball — dawn to dusk. The son
of a principal and a guidance counselor, he was a class clown and his
high school’s graduation speaker.
Always hard-working and competitive, he campaigned for a student
position on the board of the University of Connecticut bookstore — not
even the student council — by walking around the dorms handing out
fliers and giving stump speeches. Mr. Bernstein said he never so much as
tasted alcohol, wanting his wits about him and worrying that he might
relish it with the intensity he relished everything else. “It’s hard for
me not to overdo things,” he said.
They were set up by their parents when Mr. Bernstein was 22, a recent
graduate working at a marketing firm, and Melissa Landau was 20, still a
student at Duke. They hit it off immediately.
Ms. Landau became an analyst at Morgan Stanley after college, but she
hated it. In June 1988, she and Mr. Bernstein decided during a trip to
the Berkshires to start a company. “We said, ‘This is it,’ ” Mr.
Bernstein remembered. “We do our own thing or perish and die.”
They spent their savings, $40,000, on their first product, a VHS tape in
which they invited children to sing along, dance and play kazoo with
song lyrics written and performed by Mrs. Bernstein. Hawking the tape
store to store, they learned that selling a product you had to
demonstrate was hard work. Their next product was a “fuzzy puzzle” of a
farm scene that had texture, like a carpet, aimed at offering a tactile
experience. It was the first of what would become quintessentially
Melissa & Doug products.
Their roles hardened, his around business and organization, hers around
ideas for toys. Each pushed and supported the other’s ferocious work
habits. And their philosophy solidified against technology, partly
because it was anathema to their bread-and-butter products.
Yana Paskova for The New York Times
DOMESTIC retail toy sales have fallen 15 percent from 2004, to $21.5 billion in 2012, according to Richard Gottlieb,
a veteran toy industry analyst. One reason has been the rise of
multimedia entertainment like video games and phone apps. Analysts say
it’s nearly impossible to tie a dollar figure to the growth of this kind
of entertainment because it spans so many categories. What’s clear is
that the time spent with these products is exploding.
That’s true even of Melissa & Doug’s target market, children up to age 5. A 2011 study by Common Sense Media,
a research group, found that 39 percent of children ages 2 to 4 had
used a smartphone, tablet or other device to play games and to watch
videos, while 12 percent of that demographic group used a computer daily
and 24 percent at least once a week.
The American Academy of Pediatrics recommends that parents limit
and monitor screen time for children up to 2 years old, noting that “a
child’s brain develops rapidly during these first years, and young
children learn best by interacting with people, not screens.” But that
recommendation, made in 2011, is less stringent than the organization’s
1999 call for a veritable ban on screen time for children of that age.
That call was softened because the organization felt that the ubiquity
of screens rendered an outright ban unrealistic.
Technology use by children has a business side effect, too: it creates
competition for their time. An “oversupply of play” is what Mr. Gottlieb
calls it. There are now so many more options — often relatively
inexpensive ones, like 99-cent apps. Over time, he said, traditional toy
makers may find sales falling further as parents see their children
spending more time with interactive media while their toy pile gathers
dust.
“At some point, this is going to catch up in dollars,” Mr. Gottlieb
said. “Parents will say: ‘Why does my kid have all these toys?’ “ That
would be a problem for Melissa & Doug, he said.
For now, part of Melissa & Doug’s appeal is as an antidote, if not a
substitute, for all that screen time. Parents may buy their child a
plastic play table with push buttons to play songs or make a miniature
light show, but they might also buy an old-fashioned floor puzzle or
wooden truck.
Dr. Lindy Fox, a dermatologist shopping recently in the Ambassador Toys
store in San Francisco, has this urge. She likes Melissa & Doug toys
— the puzzles, in particular — saying they are well-made and could be
collector’s items. But they don’t jump out at her 3-year-old son, Zuri,
who, she said, considers them a little boring and prefers toys with
“bells and whistles.”
“He’s not a kid — I haven’t seen a kid — who goes to the toy store and
says: ‘Ooh, let me get that,’ “ she said of Melissa & Doug toys. She
said she bought them almost as a “rebellion against digitized toys,” as
a good-for-you plaything, akin to buying healthy, organic food.
“The thing about Melissa & Doug toys,” she said, “the problem with
them, is they encourage you to be creative, which is great, but they
also, speaking of it kind of concretely, are relatively
one-dimensional.”
Yana Paskova for The New York Times
The child has to bring the extra dimension, the creative spark, which is
why Nicole Limburg, a stay-at-home mother of four in an Akron, Ohio,
suburb, is such a Melissa & Doug fan. “You don’t just hit buttons
and hear noises,” she said.
Ms. Limburg’s children have differing tastes: the youngest, who is 4,
likes simpler wooden toys; the 7-year-old likes American Girl dolls; and
the 10-year-old prefers to play outside. As for the 8-year-old, well,
he can’t get enough of the Wii and iPod. She said they all watch more TV
than she’d like — they sit in front of it for hours if allowed. And
sometimes she lets them if she needs to do laundry or take care of the
house.
The Bernsteins talk about these challenges with their own children, four
who live at home (ages 5 to 10) and two away at college (ages 18 and
19). For the little ones, the parents put a timer on the computer that
kicks them off after an hour. But their house has many flat-panel TVs,
including one next to the swimming pool for in-pool viewing. Still, Mrs.
Bernstein said, the options don’t stop her children from saying: Mom,
we’re bored.
“It’s a lot easier to give up and give in,” she said. Her own childhood
taught her that creativity can be a salve. “They’re like: ‘What do I do?
What do I do now? They’re almost in a panic because they don’t know how
to soothe themselves.”
By definition, toys are means of entertainment, and Melissa & Doug
items include many task-specific games and projects, like coloring books
with implicit rules or craft kits with everything included. These
aren’t toys you have to bring much imagination to.
Yana Paskova for The New York Times
The Bernsteins say their foremost motivation is building compelling
toys, not building an empire. But they have taken aggressive steps to
build their market. In the last six years, they have made 22
acquisitions or joint ventures aimed at developing or expanding the
market for toys made by smaller companies.
In 2010, they sought out and struck a deal to sell a majority share of their company to Berkshire Partners,
a private investment firm. Mr. Bernstein declined to say how much money
they received or precisely what percentage was sold. He said they made
the move to push into new areas, like a new baby-toy line, and to
reproduce their efforts overseas.
Jim Silver, editor in chief ofTimeToPlayMag.com, said the Melissa &
Doug story was noteworthy because it showed “that you can take a company
out of nowhere and grow it” one toy at a time. “It wasn’t like they
came out with Teenage Mutant Turtles or Power Rangers,” he said.
But he also said the company could grow further and faster if it
licensed characters or themes. He noted that Lego once eschewed licenses
but that it eventually embraced Star Wars and “just exploded.”
“You want to take this thing to the next level, to $400 million or to
$500 million,” Mr. Silver said. “You do have to become active and do
some things you don’t do. You can’t say: we don’t do promotion; we don’t
do licensing.”
But that’s exactly what the Bernsteins have been saying. They won’t use
licenses, seeing them as a short-term growth strategy relying on the
ephemeral popularity of a given character.
E. J. Whelan, a managing partner at Berkshire Partners, said he “fell in
love” with the Melissa & Doug brand partly after realizing how many
of his own daughters’ toys were made by the company. He said he and his
partners had explored closely whether the toy industry was going in the
other direction, toward high tech, and decided that there was ample
room for simpler toys.
The Bernsteins could go in that other direction if they wanted. Mr.
Bernstein said the company received multiple e-mails each week from
major toy companies wanting to collaborate on Melissa & Doug-centric
apps, video games or other media.
“That would be selling out,” Mr. Bernstein said.
AT the Melissa & Doug headquarters on a corporate strip in Wilton,
Conn., Mrs. Bernstein has an open-air work space, a rectangular area
filled with prototypes and other works in progress. As she pointed to
the shelves along the wall, another pensive look crossed her face, this
one less worried and more wistful than before.
Christopher Capozziello for The New York Times
“This,” she said, “is the wall of shame and despair.”
Dozens of toys line those shelves — puzzles, stuffed animals, wooden
piggy banks and so on. They have the look and feel of Melissa & Doug
products, but they were among the 25 percent of toys that flopped with
consumers.
Mrs. Bernstein conceded that some people don’t give the company much
credit for innovation. After all, long before Melissa & Doug came
along, there were puzzles, sand toys and wooden trains. Even some
retailers, who spoke on the condition of anonymity because they didn’t
want to upset their relationship with the company, said it often built
on others’ successful ideas.
Mrs. Bernstein argued that both things are true: the company does build
on successful ideas, and it innovates. The point, she said, is to find
“classic play patterns” and “make them more enticing in all kinds of
ways.”
She described watching her own children play in the sandbox and pretend
to make food using old spice jars; out of that observation came a line
of sand baking toys, like the cupcake making set. Costumes, too, have
been around forever. The Melissa & Doug innovation was to develop
“role-playing sets,” she said, like a movie director’s outfit with a
megaphone and scripts. She said she asked herself: “What are things kids
really like to do but don’t have the tools to make it a fully engaging
activity?”
Some specialty retailers also complain that the widespread distribution
of Melissa & Doug cuts into their business, but they nonetheless
remain the bulk of the company’s 15,000 distributors.
Other retailers swear by the company.
“People look at what they do as being educational, quality and lasting a
long time,” said Sharon DiMinico, chief executive and founder of the Learning Express, a chain of 140 stores where Melissa & Doug has been voted “vendor of the year” in eight of the last 10 years.
Ms. DiMinico, who has worked with the Bernsteins since nearly the
beginning, sees how they complement each other. “Doug’s like a big kid,”
she said. “Look at that house. It’s got his stamp all over it.” But
“Melissa is the driving force; she’s the creative inspiration.”
Mrs. Bernstein has help, of course. The morning after market-testing the
princess slippers on her daughter Esther, she came to work with notes.
She made a beeline for Donna Thompson, a product manager whose desk was
awash in prototypes for crayons, tiaras and costumes.
“I know it’s late in the game,” Mrs. Bernstein said. “But the slippers
seem really slippery.” Her daughter Sydelle, she added, “thought they
looked like bedroom slippers.”
Ms. Thompson took in her boss’s comments and explained that, in terms of
safety, her group had thought that if it put on a sole that was too
sticky, it might catch and cause a child to trip.
As for the look of the slippers, Ms. Thompson noted that they had
received positive reviews in their usual market-testing: products under
development are sent to a network of two dozen families. One was the
household of Heather Candullo, a graphic designer at Melissa & Doug.
And at this growing company, with about 2,500 products, Ms. Thompson’s
next observation seemed to be the conversation-ender:
“Heather’s kids loved them.”