We are delighted to share a Lower School Blog, intended to be a resource for parents, faculty, and staff -- including a variety of educational and parenting articles, book reviews and research, as well as some links to school-related and Lower School activities. We hope you’ll enjoy it.

"Where Apps Become Child's Play"

Where Apps Become Child’s Play
Doug Benz for The New York Times
Deborah Weber watched Henry Watroba, 9 months old, check out the Laugh & Learn Apptivity Monkey, which uses an iPhone in its belly.
AN iPad case that doubles as a teething toy? Yes, such a product exists. It’s known as the Fisher-Price Laugh & Learn Apptivity Case (also available for iPods and iPhones) and it sells for $35.
Doug Benz for The New York Times
In a Fisher-Price lab, employees observe children at play to come up with concepts for new products — including toys that incorporate apps on iPads and iPhones.
 
It’s well known that children are quick to learn new technology. But 6-month-olds? How did the idea arise for a toy that allows its user to gnaw on its brightly colored handles and drool on its protective screen, while also manipulating apps for counting and singing?

At Fisher-Price, such products result from a process known as spelunking, which in its literal sense means to explore caves. But in the realm of toy making, it refers to the simple act of watching children play.

A similar process is alive and well at other companies, like LeapFrog, maker of the LeapPad, a touchscreen tablet for children as young as 3; and at Hasbro and Crayola, which have partnered with digital media companies to create apps for very young children.

Read more ...