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'Growth Mindset' Gaining Traction as School Improvement Strategy

'Growth Mindset' Gaining Traction as School Improvement Strategy

 
New Orleans

It's one thing to say all students can learn, but making them believe it—and do it—can require a 180-degree shift in students' and teachers' sense of themselves and of one another.
While expressions like the "soft bigotry of low expectations" underscore the effects of teachers' and students' mindsets on academic success, it has proved difficult to pin down whether and how it's possible to change those attitudes once established.
Nonetheless, attempts to change that dynamic, from targeted interventions to restructured schools, are gaining traction as many states overhaul their curricula to match the Common Core State Standards and incorporate student-growth measures into accountability systems.
Three decades have passed since the Stanford University psychologist Carol S. Dweck and others first linked students' motivation to the way they perceived intelligence. Students who believe intelligence or skill can be improved by effort and experimentation—what Ms. Dweck calls a "growth mindset"—seek challenges, learn from mistakes, and keep faith in themselves in the face of failure.
By contrast, those who believe intelligence and skill are traits you are born with—a "fixed mindset"—can be discouraged by failure and reluctant to challenge themselves.
Instead of calling on the first student to raise a hand, chemistry teacher Anthony McElligott waits for all his students to do so at SciAcademy in New Orleans. Such approaches put the focus on the process of learning rather than the race to the correct answer.
—Jennifer Zdon for Education Week
Those mindsets are self-reinforcing, and Ms. Dweck, her colleagues, and other researchers have found in dozens of studies that students with a growth mindset improve more in academics and other skills, and can even be less aggressive and more socially engaged.
"When we understand that we can build our intelligence, rather than it being fixed, we take risks; we are interested in learning from mistakes rather than focusing on how people see us and wanting to do things perfectly and quickly," said Eduardo Briceño, a co-founder and the CEO of Mindset Works, a company based on the research by Ms. Dweck and Lisa S. Blackwell, the program's co-founders.

'Brainology' Approach

Mindset Works, based in San Carlos, Calif., won a small-business-innovation grant from the federal Institute of Education Sciences to scale up its "Brainology" curriculum, which provides six to 12 hours of online and in-person instruction and activities over five to 12 weeks.
The software targets grades 5-9, though the program as a whole can be implemented schoolwide. Lessons include brain development and learning, fixed-vs.-growth mindsets, and different strategies students can use when they hit difficulty in a particular subject or problem.
The program is being used in about 600 schools nationwide, and the District of Columbia school system is rolling it out this fall in middle school advisory classes.
'It's Not a Right or Wrong Answer'
At SciAcademy in New Orleans, chemistry teacher Anthony McElligott talks his sophomore class through their first experiment of the year. As the students predict ink dispersion patterns, listen to the way Mr. McElligott frames his focus on the process of science, rather than chasing a "right" answer.
It's also been integrated into Scholastic Inc.'s Math 180 curriculum this fall, so that students in grades 6-12 begin math instruction with two weeks of lessons explaining mindsets and neuroplasticity—the concept that the brain changes with experience—followed by periodic refreshers during the year, according to Tyler Reed, the corporate-communications director for the New York City-based publisher.
"The thing is, kids don't mind failing," said David Dockterman, Scholastic's chief architect of learning sciences and an adjunct lecturer at the Harvard Graduate School of Education. "When kids play video games, they fail 80 percent of the time. They look at failure there as an opportunity to learn."
However, students can find school mistakes humiliating, he said.
"How you set it up for kids matters; they hear you. There's a lot of implicit meaning for kids," Mr. Dockterman told 600 middle and high school math teachers at a professional-development seminar in the Baltimore County, Md., school district last month.
For example, a teacher setting out a problem from a new unit might say, "Let's start with an easy one," which can discourage students who struggle or get the problem wrong; but a teacher might set students more at ease by introducing the same problem with, "This might take a few tries."

Focus in New Orleans

At the SciAcademy Charter School here in New Orleans, Anthony McElligott's sophomore chemistry class is learning to pose hypotheses about the dispersion patterns of two drops of identical ink in two identical beakers of water. Strolling around the class, the teacher points to one furiously scribbling student: "Chris' paper has 'because,' which shows he's supporting his answers with evidence. If you think you are done, add more evidence, give an example."
After demonstrating the experiment, Mr. McElligott finds about half the class correctly predicted the ink would have different dispersion patterns even though the water and beakers were the same and the ink was dropped in the center of each beaker. When those who answered incorrectly mutter in frustration, he smiles: "We're going to see in this class really great scientists who were wrong again and again."
The Stockdale Paradox
What can a Vietnam War prisoner teach sophomores about personal growth? Listen in as English teacher Katie Bubalo of SciAcademy in New Orleans launches a discussion in her sophomore class with a quote from former POW U.S. Admiral Jim Stockdale.
The three-school Collegiate Academies charter network, of which SciAcademy was the first, sees cultivating growth mindsets as its first and most important mission. Founder Ben A. Marcovitz launched SciAcademy six years ago as one of the first charter high schools to open after Hurricane Katrina.
SciAcademy, the neighboring George Washington Carver Collegiate Academy, and George Washington Carver Preparatory Academy high schools, hire teachers based on multiple classroom observations, not just interviews.
Typically, Mr. Marcovitz estimates, 60 percent of interviewees don't stick around for the classroom observations, in which they teach a lesson, receive feedback, and teach again a few weeks later.
"But the 40 percent who do have already made a commitment to growth," he said. "[The hiring process] allows us to weed out people evincing growth mindset who haven't internalized it."
That's common, Mr. Briceño of Mindset Works said. In professional-development sessions, he has found about a third of teachers have heard the terms "fixed" and "growth" mindsets, "but might not know exactly what it is."
Teachers often confuse "teaching a growth mindset and exhorting kids to try hard," Ms. Dweck said. "You can't just tell a child to try hard without giving them strategies and supporting their efforts."
As part of an ongoing series of studies of growth-mindset teaching practices, Ms. Dweck and other researchers tracked more than 250,000 students learning fractions via the online Khan Academy program. Minor changes to student feedback—such as providing improvement-related praise vs. general encouragement—improved student persistence and math achievement, they found.
Praising students' strategies, focus, effort, persistence, and improvement "takes the spotlight off fixed ability and puts it on the process of learning," Ms. Dweck said.
At SciAcademy, the approach means students' learning problems are discussed privately, after class, while improvements are always called out in public, and in detail—even for a student moving from a 62 percent on the last test to a 65 percent on the next.
"Students of the week" are not only recognized during Friday gatherings, but also are asked to describe the steps they used to reach the goal.
Taylor Hagans, a sophomore, listens to a lesson by chemistry teacher Anthony McElligott at SciAcademy in New Orleans, where teachers emphasize the importance of process, rather than speed, in learning.
—Jennifer Zdon for Education Week
It's important for teachers to go into detail when citing a student's correct answer, Mr. Dockterman said.
"If you talk about what the kid did [to get the right answer], other students can model it," he said. "If you just say, 'You're so smart,' they can't learn anything from that."
SciAcademy went so far as to ban the word "smart" on campus.
"That sounds like it has a weird 1984 connotation but it's really important," said Spencer Sherman, the 12th grade dean and environmental science teacher. "You get in the habit of saying 'smart,' and you find yourself saying it to kids, and you give kids the expectation that [intelligence] is fixed. We'll call each other out on it, because adult culture very quickly becomes scholar culture."

'Designed to Fail'

It can be particularly challenging to focus on effort with students who do excel easily. While teachers often notice struggling students who think they are "no good" in a subject, it's easier for high-achieving students to slip under the radar, Mr. Dockterman said.
"You think you are good at math and so it comes easy for you, but you stick to the things that are easy, and if you get to something hard, you shut down," he added.
SciAcademy found that out the hard way.
The school initially enrolled students in Advanced Placement classes on the basis of their having received top grades in similar subjects, Mr. Sherman explained. Many previously high-achieving students who "hit the wall" in the harder classes grew demoralized and reluctant to tackle other challenging work.
In response, the school opened Advanced Placement to anyone, but pitched the courses differently—"This will be the hardest class, with the most homework, but you'll learn more," Mr. Sherman said—and required an entry essay based on text difficult for even advanced students."It is a task you're designed to fail, because we want students to figure out how to respond to that," he said. "We're trying to weed out for fixed mindset. Now the students in AP don't think they got there by being smarter than everyone else, but because they worked really hard for it."
Related Blog
Collegiate Academies staff see a growth mindset as a necessity for their campuses, which are made up of interlocking trailers, and located in a post-Katrina neighborhood still dotted with abandoned houses and shopping centers.
"We have to believe that a student who comes to us reading at a 2nd grade level can go to college in four years," said Margo Bouchie, Collegiate Academies' chief academic officer. "You can't come to work everyday if you don't believe that, and we have to be very honest with the scholars about where they are."
School leaders acknowledge there can be a fine line between realistic and pie-in-the-sky growth. But SciAcademy students like junior Eugene Thomas provide some support for optimism: He entered high school reading on a 5th grade level, and moved up to a 10th grade level by the end of the year.
Mr. Thomas said teachers noticed every time he read slightly better and pushed him harder, urging him to read 30 minutes every day on his own time. "It's not really difficult; you just have to work hard," he said.

Music Can Help You Remember

Music Can Help You Remember

The best way to remember facts might be to set them to music. Medical students, for example, have long used rhymes and songs to help them master vast quantities of information, and we’ve just gotten fresh evidence of how effective this strategy can be. A young British doctor, Tapas Mukherjee of Glenfield Hospital in Leicester, was distressed by a survey showing that 55 percent of nurses and doctors at Glenfield were not following hospital guidelines on the management of asthma; 38 percent were not even aware that the guidelines existed.
Using his cell phone, Mukherjee recorded a video of himself singing immortal lines like “Aim for 94 percent to 98 percent sats now” (that’s a reference to the asthma patient’s blood oxygen level). He posted the video to YouTube and it went viral among hospital staff. Two months after he released the video, Glenside conducted another survey, finding that 100 percent of doctors and nurses were now aware of the asthma treatment guidelines, and that compliance with the guidelines had increased markedly. Mukherjee reported the results at meeting of the European Respiratory Society last week.
Although Mukherjee’s methods are modern, his approach shares in a long tradition of oral storytelling—one that shaped itself over thousands of years to the particular proclivities of the human brain. Oral forms like ballads and epics exist in every culture, originating long before the advent of written language. In preliterate eras, tales had to be appealing to the ear and memorable to the mind or else they would simply disappear. After all, most messages we hear are forgotten, or if they’re passed on, they’re changed beyond recognition—as psychologists’ investigations of how rumors evolve have shown.
In his classic book Memory in Oral Traditions, cognitive scientist David Rubin notes, “Oral traditions depend on human memory for their preservation. If a tradition is to survive, it must be stored in one person’s memory and be passed on to another person who is also capable of storing and retelling it. All this must occur over many generations . . . Oral traditions must, therefore, have developed forms of organization and strategies to decrease the changes that human memory imposes on the more casual transmission of verbal material.”
What are these strategies? Tales that last for many generations tend to describe concrete actions rather than abstract concepts. They use powerful visual images. They are sung or chanted. And they employ patterns of sound: alliteration, assonance, repetition and, most of all, rhyme. One of Rubin’s own experiments showed that when two words in a ballad are linked by rhyme, contemporary college students remember them better than non-rhyming words. Such universal characteristics of oral narratives are, in effect, mnemonics—memory aids that people developed over time “to make use of the strengths and avoid the weaknesses of human memory,” as Rubin puts it.
Songs and rhymes can be used to remember all kinds of information. A study just published in the journal Memory and Cognition finds that adults learned a new language more effectively when they sang the words instead of spoke them. Even great literature is susceptible to this treatment. Book Tunes, a collaboration between educational entrepreneur Jonathan Sauer and hip-hop artist Andy Bernstein (he performs under the name Abdominal), turns long, wordy books into compact, catchy raps, spoken over an insistent beat.
The duo’s latest offering: a rap version of The Scarlet Letter, by Nathaniel Hawthorne. (“Hester’s story is set in the Puritan settlement/that was 17th century Boston where she’s being led/ from the town prison holding her baby daughter Pearl with an A on her chest/ for the world to see which we quickly learn stands for adulterer ‘cause turns out/ H is married . . . “). Book Tunes’s take on the tale of Hester Prynne is being offered jointly with SparkNotes, the study aid provider owned by Barnes & Noble, which is said to be interested in raps of other classics, such as the plays of William Shakespeare.
Purists aghast at the notion may need to be reminded that many of the world’s greatest works of literature, such as The Odyssey and The Iliad, began as oral chants. Humans have been remembering through rhyme and song for ages: how can you update the tradition?

How Physical Fitness May Promote School Success

How Physical Fitness May Promote School Success

Students exercise during physical education class at P.S. 457 in the Bronx.Librado Romero/The New York Times Students exercise during physical education class at P.S. 457 in the Bronx.
Phys Ed
Phys Ed
Gretchen Reynolds on the science of fitness.
Children who are physically fit absorb and retain new information more effectively than children who are out of shape, a new study finds, raising timely questions about the wisdom of slashing physical education programs at schools.
Parents and exercise scientists (who, not infrequently, are the same people) have known for a long time that physical activity helps young people to settle and pay attention in school or at home, with salutary effects on academic performance. A representative study, presented in May at the American College of Sports Medicine, found that fourth- and fifth-grade students who ran around and otherwise exercised vigorously for at least 10 minutes before a math test scored higher than children who had sat quietly before the exam.
More generally, in a large-scale study of almost 12,000 Nebraska schoolchildren published in August in The Journal of Pediatrics, researchers compiled each child’s physical fitness, as measured by a timed run, body mass index and academic achievement in English and math, based on the state’s standardized test scores. Better fitness proved to be linked to significantly higher achievement scores, while, interestingly, body size had almost no role. Students who were overweight but relatively fit had higher test scores than lighter, less-fit children.
To date, however, no study specifically had examined whether and in what ways physical fitness might affect how children learn. So researchers at the University of Illinois at Urbana-Champaign recently stepped into that breach, recruiting a group of local 9- and 10-year-old boys and girls, testing their aerobic fitness on a treadmill, and then asking 24 of the most fit and 24 of the least fit to come into the exercise physiology lab and work on some difficult memorization tasks.
Learning is, of course, a complex process, involving not only the taking in and storing of new information in the form of memories, a process known as encoding, but also recalling that information later. Information that cannot be recalled has not really been learned.
Earlier studies of children’s learning styles have shown that most learn more readily if they are tested on material while they are in the process of learning it. In effect, if they are quizzed while memorizing, they remember more easily. Straight memorization, without intermittent reinforcement during the process, is tougher, although it is also how most children study.
In this case, the researchers opted to use both approaches to learning, by providing their young volunteers with iPads onto which several maps of imaginary lands had been loaded. The maps were demarcated into regions, each with a four-letter name. During one learning session, the children were shown these names in place for six seconds. The names then appeared on the map in their correct position six additional times while children stared at and tried to memorize them.
In a separate learning session, region names appeared on a different map in their proper location, then moved to the margins of the map. The children were asked to tap on a name and match it with the correct region, providing in-session testing as they memorized.
A day later, all of the children returned to the lab and were asked to correctly label the various maps’ regions.
The results, published last week in PLoS One, show that, over all, the children performed similarly when they were asked to recall names for the map when their memorization was reinforced by testing.
But when the recall involved the more difficult type of learning — memorizing without intermittent testing — the children who were in better aerobic condition significantly outperformed the less-fit group, remembering about 40 percent of the regions’ names accurately, compared with barely 25 percent accuracy for the out-of-shape kids.
This finding suggests that “higher levels of fitness have their greatest impact in the most challenging situations” that children face intellectually, the study’s authors write. The more difficult something is to learn, the more physical fitness may aid children in learning it.
Of course, this study did not focus specifically on the kind of active exercise typical of recess, but on longer-term, overall physical fitness in young children. But in doing so, it subtly reinforces the importance of recess and similar physical activity programs in schools, its authors believe.
If children are to develop and maintain the kind of aerobic fitness that amplifies their ability to learn, said co-author Charles Hillman, a professor of kinesiology at the University of Illinois and a fellow at the university’s Beckman Institute for Advanced Science and Technology, they should engage in “at least an hour a day” of vigorous physical activity. Schools, where children spend so many of their waking hours, provide the most logical and logistically plausible place for them to get such exercise, he said.
Or as he and his co-authors dryly note in the study: “Reducing or eliminating physical education in schools, as is often done in tight financial times, may not be the best way to ensure educational success among our young people.”

How to Fall in Love with Math

Op-Ed Contributor

How to Fall in Love With Math

BALTIMORE — EACH time I hear someone say, “Do the math,” I grit my teeth. Invariably a reference to something mundane like addition or multiplication, the phrase reinforces how little awareness there is about the breadth and scope of the subject, how so many people identify mathematics with just one element: arithmetic. Imagine, if you will, using, “Do the lit” as an exhortation to spell correctly.
As a mathematician, I can attest that my field is really about ideas above anything else. Ideas that inform our existence, that permeate our universe and beyond, that can surprise and enthrall. Perhaps the most intriguing of these is the way infinity is harnessed to deal with the finite, in everything from fractals to calculus. Just reflect on the infinite range of decimal numbers — a wonder product offered by mathematics to satisfy any measurement need, down to an arbitrary number of digits.
Despite what most people suppose, many profound mathematical ideas don’t require advanced skills to appreciate. One can develop a fairly good understanding of the power and elegance of calculus, say, without actually being able to use it to solve scientific or engineering problems.
Think of it this way: you can appreciate art without acquiring the ability to paint, or enjoy a symphony without being able to read music. Math also deserves to be enjoyed for its own sake, without being constantly subjected to the question, “When will I use this?”
Sadly, few avenues exist in our society to expose us to mathematical beauty. In schools, as I’ve heard several teachers lament, the opportunity to immerse students in interesting mathematical ideas is usually jettisoned to make more time for testing and arithmetic drills. The subject rarely appears in the news media or the cultural arena. Often, when math shows up in a novel or a movie, I am reminded of Chekhov’s proverbial gun: make sure the mathematician goes crazy if you put one in. Hanging thickly over everything is the gloom of math anxiety.
And yet, I keep encountering people who want to learn more about mathematics. Not only those who enjoyed it in school and have had no opportunity to pursue it once they began their careers, but also many who performed poorly in school and view it as a lingering challenge. As the Stanford mathematician Keith Devlin argues in his book “The Math Gene,” human beings are wired for mathematics. At some level, perhaps we all crave it.
So what math ideas can be appreciated without calculation or formulas? One candidate that I’ve found intrigues people is the origin of numbers. Think of it as a magic trick: harnessing emptiness to create the number zero, then demonstrating how from any whole number, one can create its successor. One from zero, two from one, three from two — a chain reaction of numbers erupting into existence. I still remember when I first experienced this Big Bang of numbers. The walls of my Bombay classroom seemed to blow away, as nascent cardinals streaked through space. Creatio ex nihilo, as compelling as any offered by physics or religion.
For a more contemplative example, gaze at a sequence of regular polygons: a hexagon, an octagon, a decagon and so on. I can almost imagine a yoga instructor asking a class to meditate on what would happen if the number of sides kept increasing indefinitely. Eventually, the sides shrink so much that the kinks start flattening out and the perimeter begins to appear curved. And then you see it: what will emerge is a circle, while at the same time the polygon can never actually become one. The realization is exhilarating — it lights up pleasure centers in your brain. This underlying concept of a limit is one upon which all of calculus is built.
The more deeply you engage with such ideas, the more rewarding the experience is. For instance, enjoying the eye candy of fractal images — those black, amoebalike splotches surrounded by bands of psychedelic colors — hardly qualifies as making a math connection. But suppose you knew that such an image (for example, the Julia Set) depicts a mathematical rule that plucks every point from its spot in the plane and moves it to another location. Imagine this rule applied over and over again, so that every point hops from location to location. Then the “amoeba” comprises those well-behaved points that remain hopping around within this black region, while the colored points are more adventurous and all lope off toward infinity. Not only does the picture acquire more richness and meaning with this knowledge, it suddenly churns with drama, with activity.
Would you be intrigued enough to find out more — for instance, what the different shades of color signified? Would the Big Bang example make you wonder where negative numbers came from, or fractions or irrationals? Could the thrill of recognizing the circle as a limit of polygons lure you into visualizing the sphere as a stack of its circular cross sections, as Archimedes did over 2,000 years ago to calculate its volume?
If the answer is yes, then math appreciation may provide more than just casual enjoyment: it could also help change negative attitudes toward the subject that are passed on from generation to generation. Students have a better chance of succeeding in a subject perceived as playful and stimulating, rather than one with a disastrous P.R. image.
Fortunately, today’s online world, with its advances in video and animation, offers several underused opportunities for the informal dissemination of mathematical ideas. Perhaps the most essential message to get across is that with math you can reach not just for the sky or the stars or the edges of the universe, but for timeless constellations of ideas that lie beyond.
Manil Suri is a mathematics professor at the University of Maryland, Baltimore County, and the author, most recently, of the novel “The City of Devi.”

Disruptions: Minecraft, an Obsession and an Educational Tool

Disruptions: Minecraft, an Obsession and an Educational Tool

Luca Citrone, 8, and his sister Willow play Minecraft before they go to bed.Michael Citrone Luca Citrone, 8, and his sister Willow play Minecraft before they go to bed.
If you were to walk into my sister’s house in Los Angeles, you’d hear a bit of yelling from time to time. “Luca! Get off Minecraft! Luca, are you on Minecraft again? Luca! Enough with the Minecraft!”
Luca is my 8-year-old nephew. Like millions of other children his age, Luca is obsessed with the video game Minecraft. Actually, obsessed might be an understated way to explain a child’s idée fixe with the game. And my sister, whom you’ve probably guessed is the person doing all that yelling, is a typical parent of a typical Minecraft-playing child: she’s worried it might be rotting his brain.
For those who have never played Minecraft, it’s relatively simple. The game looks a bit crude because it doesn’t have realistic graphics. Instead, it’s built in 16-bit, a computer term that means the graphics look blocky, like giant, digital Lego pieces.
Unlike other video games, there are few if any instructions in Minecraft. Instead, like the name suggests, the goal of the game is to craft, or build, structures in these 16-bit worlds, and figuring things out on your own is a big part of it. And parents, it’s not terribly violent. Sure, you can kill a few zombies while playing in the game’s “survival mode.” But in its “creative mode,” Minecraft is about building, exploration, creativity and even collaboration.
The game was first demonstrated by Markus Persson, a Swedish video game programmer and designer known as Notch, in 2009 and released to the public in November 2011. Today, the game runs on various devices, including desktop computers, Google Android smartphones, Apple iOS and the Microsoft Xbox. There are thousands of mods, or modifications, for the game, that allow people to play in prebuilt worlds, like a replica of Paris (Eiffel Tower included) or an ancient Mayan civilization.
While parents — my sister included — might worry that all these pixels and the occasional zombie might be bad for children, a lot of experts say they shouldn’t fret.
Earlier this year, for example, a school in Stockholm made Minecraft compulsory for 13-year-old students. “They learn about city planning, environmental issues, getting things done, and even how to plan for the future,” said Monica Ekman, a teacher at the Viktor Rydberg school.
Around the world, Minecraft is being used to educate children on everything from science to city planning to speaking a new language, said Joel Levin, co-founder and education director at the company TeacherGaming. TeacherGaming runs MinecraftEdu, which is intended to help teachers use the game with students.
A history teacher in Australia set up “quest missions” where students can wander through and explore ancient worlds. An English-language teacher in Denmark told children they could play Minecraft collectively in the classroom but with one caveat: they were allowed to communicate both orally and through text only in English. A science teacher in California has set up experiments in Minecraft to teach students about gravity.
Mr. Levin said that in addition to classroom exercises, children were learning the digital skills they would need as they got older.
“Kids are getting into middle school and high school and having some ugly experiences on Facebook and other social networks without an understanding of how to interact with people online,” he said. “With Minecraft, they are developing that understanding at a very early age.”
While there are no known neuroscience studies of Minecraft’s effect on children’s brains, research has shown video games can have a positive impact on children.
A study by S.R.I. International, a Silicon Valley research group that specializes in technology, found that game-based play could raise cognitive learning for students by as much as 12 percent and improve hand-eye coordination, problem-solving ability and memory.
Games like Minecraft also encourage what researchers call “parallel play,” where children are engrossed in their game but are still connected through a server or are sharing the same screen. And children who play games could even become better doctors. No joke. Neuroscientists performed a study at Iowa State University that found that surgeons performed better, and were more accurate on the operating table, when they regularly played video games.
“Minecraft extends kids’ spatial reasoning skills, construction skills and understanding of planning,” said Eric Klopfer, a professor and the director of the Massachusetts Institute of Technology’s Scheller Teacher Education Program. “In many ways, it’s like a digital version of Lego.”
Professor Klopfer suggested that if parents were worried about the game, they should simply play it with their children. He said he set up a server in his house so his children’s friends could play together and he could monitor their behavior and then explain that some actions, even in virtual worlds, are unethical — like destroying someone’s Minecraft house, or calling them a bad name.
But Professor Klopfer warned that, as with anything, there was — probably to my nephew’s chagrin — such as thing as too much Minecraft.
“While the game is clearly good for kids, it doesn’t mean there should be no limits,” he said. “As with anything, I don’t want my kids to do any one thing for overly extended periods of time. Whether Legos or Minecraft; having limits is an important part their learning.”
Many children would happily ignore that little warning if their parents let them.
Last weekend, my sister saw Luca on his computer with what appeared to be Minecraft on the screen. “Luca, I told you, you can’t play Minecraft anymore,” she said.
“I’m not playing Minecraft, mama,” he replied. “I’m watching videos on YouTube of other people playing Minecraft.”

A Sense of Place

A Sense of Place

‘This Is Our House’ and ‘Once Upon a Northern Night’

From "This Is Our House"
“What would it be like to stay in one place — to have your own bed, to ride your own bicycle?” a little girl named Anna wonders in Maxine Trottier’s 2011 picture book, “Migrant.” “Now that would be something.” Anna’s parents, who are migrant workers, move from one temporary home to another, and Anna imagines herself as a rabbit, living in abandoned burrows, or a bee, flitting from flower to flower. She is effectively homeless, and longs to live a settled life, “like a tree with roots sunk deeply into the earth.”

THIS IS OUR HOUSE

Written and illustrated by Hyewon Yum
40 pp. Frances Foster Books/Farrar, Straus & Giroux. $16.99. (Picture book; ages 3 to 8)

ONCE UPON A NORTHERN NIGHT

By Jean E. Pendziwol
Illustrated by Isabelle Arsenault
32 pp. Groundwood Books. $17.95. (Picture book; ages 4 to 7)

Related

From "Once Upon a Northern Night"
Home is also at the heart of two new picture books, “This Is Our House,” written and illustrated by Hyewon Yum, and “Once Upon a Northern Night,” written by Jean E. Pendziwol and illustrated by Isabelle Arsenault (whose artwork for Trottier’s “Migrant” earned a New York Times Best Illustrated award). Yum, originally from South Korea but now living in Brooklyn, sets her story in a city that could very well be New York, among a family of recent immigrants whose country of origin is never specified; Pendziwol and Arsenault, both Canadian, describe a cozy home in a wintry rural landscape.
On the title page of “This Is Our House,” a watercolor illustration shows a photograph of a little girl peeking her head around a front door, as if to welcome the reader inside. On the next, a framed black and white photograph — again painted in watercolor — shows the house as it looked when her grandparents “arrived from far away with just two suitcases in hand.” In a pattern Yum continues throughout the book, the photo of the house is faced by a full-page scene. Here, the girl’s grandparents talk to each other as they stand outside their new home for the first time. The grandmother looks as if she is either shyly pleased, or hesitant. What is certain is her husband’s encouraging smile.
The photos reveal the public story, Yum seems to suggest, but there’s more to be told. And sure enough, the full-page scenes are intimate rather than posed: moments of action, and sometimes of crossness and tears; a little quarrel over the painting of the baby’s room on one side of the spread, a photo of the delighted expectant mother posing in a fully decorated room on the other. Mostly, the three generations who come to live in the house together display smiles and kind concern for one another.
Yum uses a springlike palette of yellow, pinks and greens, even when there’s snow on the sidewalk, and the little girl’s dark braids perfectly set off the fresh, happy colors. With time, the once-bare facade of the house comes to life with window boxes, flowering hedges and potted plants of the front stoop. The seasons cycle though the pictures as the family grows, including, at the end, a baby brother for the little narrator. She gives a slight twist to the book’s title in her final summary: “This is our home where my family lives.”
If family is central to Yum’s sense of home, Pendziwol and Arsenault enlarge that sense of a precious place to encompass a natural setting. “Once Upon a Northern Night” is spoken in a voice that could be that of an artist, a parent or even a deity. While a fair-haired boy sleeps “wrapped in a downy blanket,” the voice describes a scene in which wild animals roam across snowy fields as the northern lights play across the sky. Of the lights, the narrator says, “I tried to capture them but they were much too nimble, and only their rhythm reached you, deep in slumber, rising and falling with each sweet peaceful breath.”
Arsenault’s nighttime landscapes, created with gouache, ink, pencil and watercolor, add dramatic emphasis to the text; the wings of an owl with bright yellow and black eyes can scarcely fit on two pages; the russet tail and hind legs of a fox are lit by the moon while the rest of his body can be seen only faintly, in the shadows. Black and white dominate with occasional flashes of color — red apples on the bare branches of a tree, spiky green pine needles. The boy’s house appears only twice, but the overwhelming sense of the home is as a secure haven from which to view, or imagine, a mysterious and beautiful world. Older children may resist the slight sentimentality of Pendziwol’s text, but on a dark night a younger child is likely to revel in this book’s mixture of magic, wildlife and deep comfort.

Can Emotional Intelligence Be Taught?

Can Emotional Intelligence Be Taught?

  • Holly Andres for The New York Times
  • Holly Andres for The New York Times
  • Holly Andres for The New York Times
  • Holly Andres for The New York Times
Students from Leataata Floyd Elementary, in Sacramento, and Prospect Sierra, in El Cerrito, Calif., demonstrate various emotional states. Above, Jason Perez, 10; Yamiah Lockhart, 7.
One day last spring, James Wade sat cross-legged on the carpet and called his kindergarten class to order. Lanky and soft-spoken, Wade has a gentle charisma well suited to his role as a teacher of small children: steady, rather than exuberant. When a child performs a requested task, like closing the door after recess, he will often acknowledge the moment by murmuring, “Thank you, sweet pea,” in a mild Texas drawl.

As the children formed a circle, Wade asked the 5-year-olds to think about “anything happening at home, or at school, that’s a problem, that you want to share.” He repeated his invitation twice, in a lulling voice, until a small, round-faced boy in a white shirt and blue cardigan raised his hand. Blinking back tears, he whispered, “My mom does not like me.” The problem, he said, was that he played too much on his mother’s iPhone. “She screams me out every day,” he added, sounding wretched.
Wade let that sink in, then turned to the class and asked, “Have any of your mommies or daddies ever yelled at you?” When half the children raised their hands, Wade nodded encouragingly. “Then maybe we can help.” Turning to a tiny girl in a pink T-shirt, he asked what she felt like when she was yelled at.
“Sad,” the girl said, looking down.
“And what did you do? What words did you use?”
“I said, ‘Mommy, I don’t like to hear you scream at me.’ ”
Wade nodded slowly, then looked around the room. “What do you think? Does that sound like a good thing to say?” When the kids nodded vigorously, Wade clapped his hands once. “O.K., let’s practice. Play like I’m your mommy.” Scooting into the center of the circle, he gave the boy, Reedhom, a small toy bear to stand in for the iPhone, then began to berate him in a ridiculous booming voice. “Lalalala!” Wade hollered, looming overhead in a goofy parody of parental frustration. “Why are you doing that, Reedhom? Reedhom, why?” In the circle, the other kids rocked back and forth in delight. One or two impulsively begin to crawl in Reedhom’s direction, as if joining a game.
Still slightly teary, Reedhom began to giggle. Abruptly, Wade held up a finger. “Now, we talked about this. What can Reedhom do?” Recollecting himself, Reedhom sat up straight. “Mommy, I don’t like it when you scream at me,” he announced firmly.
“Good,” Wade said. “And maybe your mommy will say: ‘I’m sorry, Reedhom. I had to go somewhere in a hurry, and I got a little mad. I’m sorry.’ ”
Reedhom solemnly accepted the apology — then beamed as he shook Wade’s hand.
Jamal McBride, 8.
Holly Andres for The New York Times
Jamal McBride, 8.
Wade’s approach — used schoolwide at Garfield Elementary, in Oakland, Calif. — is part of a strategy known as social-emotional learning, which is based on the idea that emotional skills are crucial to academic performance.
“Something we now know, from doing dozens of studies, is that emotions can either enhance or hinder your ability to learn,” Marc Brackett, a senior research scientist in psychology at Yale University, told a crowd of educators at a conference last June. “They affect our attention and our memory. If you’re very anxious about something, or agitated, how well can you focus on what’s being taught?”
Once a small corner of education theory, S.E.L. has gained traction in recent years, driven in part by concerns over school violence, bullying and teen suicide. But while prevention programs tend to focus on a single problem, the goal of social-emotional learning is grander: to instill a deep psychological intelligence that will help children regulate their emotions.
For children, Brackett notes, school is an emotional caldron: a constant stream of academic and social challenges that can generate feelings ranging from loneliness to euphoria. Educators and parents have long assumed that a child’s ability to cope with such stresses is either innate — a matter of temperament — or else acquired “along the way,” in the rough and tumble of ordinary interaction. But in practice, Brackett says, many children never develop those crucial skills. “It’s like saying that a child doesn’t need to study English because she talks with her parents at home,” Brackett told me last spring. “Emotional skills are the same. A teacher might say, ‘Calm down!’ — but how exactly do you calm down when you’re feeling anxious? Where do you learn the skills to manage those feelings?”

Why Guessing is Undervalued

Why Guessing Is Undervalued

Being able to estimate may be more important than doing quadratic equations
Estimating
Robert Deutschman / Getty Images
Quick, take a guess: About how many feet high is an eight-story building? Approximately how many tons does the average pickup truck weigh? About how many oranges must be squeezed to yield a gallon of juice?
Maybe you gave these your best shot — or maybe you skimmed right over them, certain that such empty conjecture isn’t worth your time. If you fall into the second group, you may want to reconsider. The science of learning is demonstrating that the ability to make accurate estimates is closely tied to the ability to understand and solve problems. Estimation, this research shows, is not an act of wild speculation but a highly sophisticated and valuable skill that, some experts say, is often given short shrift in the curriculum. “Too much mathematical rigor teaches rigor mortis,” says Sanjoy Mahajan, an associate professor of applied science and engineering at Olin College. Many math textbooks, he notes, “teach how to solve exactly stated problems exactly, whereas life often hands us partly defined problems needing only moderately accurate solutions.”
(MORE: Is English Making Us Dyslexic?)
Everyone, even people without formal mathematical training, possesses a basic capacity to estimate. This aptitude appears astonishingly early in life: babies are already able to discriminate between different-sized sets of objects at six months of age. But it’s also the case that there are pronounced individual differences in the ability to estimate, and that these differences are linked to a more general facility with arithmetic. Especially in children, it appears that one leads to the other: strong estimation skills lay a solid foundation for learning more math as students grow older. In a 2004 article published in the journal Child Development, for example, psychologists from Carnegie Mellon University reported the results of an experiment in which they showed a group of elementary-school pupils a line with a 0 at one end and a 100 at the other. The researchers asked the children to indicate where they thought various numbers would fall on the line. The more accurately a child estimated, the higher was that child’s score on a math achievement exam.
Other researchers have examined the strategies used by people who are skilled at estimating and explored how such techniques could be taught to all. Their first finding: good estimators possess a clear mental number line — one in which numbers are evenly spaced, or linear, rather than a logarithmic one in which numbers crowd closer together as they get bigger. Most schoolchildren start out with the latter understanding, shedding it as they grow more experienced with numbers. Surprisingly, one of the best ways to give kids such experience is to play board games with them. Flicking the spinner or rolling the dice in a game like Chutes and Ladders, then counting out the number of spaces to move their tokens, gives them helpful cues as they construct the number line that they carry around in their heads. And, in fact, an intervention program employing board games, led by professor of education Sharon Griffin of Clark University in Massachusetts, produced large and lasting improvements in children’s math performance.
(MORE: The Secret Code of Learning)
Another strategy used by good estimators is to compare an unfamiliar quantity to one they know well: a football field is the length of 60 Dads, stretched out head to foot. Parents and teachers can help kids acquire a large and flexible store of mental benchmarks by remarking on the dimensions they encounter in everyday life: how many miles from home to school, how many pounds a basket of apples. Children benefit, too, from hearing the range of others’ estimates — so try having each member of the family guess how long it will take to get to Grandma’s house, or having each student estimate how many inches of rain fell last month. This open-ended approach will give kids a familiarity with the way math works in the real world — and tools to help solve real-world problems. How often does life hand us such problems? Professor Barbara Reys, co-director of the Center for the Study of Mathematics Curriculum at the University of Missouri, puts the proportion of mathematical applications that call for approximation, rather than exact computation, at 80%. Of course, that’s an estimate — but it sounds to me like a pretty good guess.

Very Young Programmers

Very Young Programmers

Ten years ago, a computer programming language called Scratch emerged from the Media Lab at the Massachusetts Institute of Technology. Using colorful stackable icons to represent the sequencing and logic of computer code, Scratch was designed to make programming easy for children 8 and older. Today the free program is used in more than 150 countries and thousands of schools, with more than 1,500 animations and games uploaded to the online Scratch community each day. Even third and fourth graders call themselves coders.

But who says that 8 is the youngest you can teach children how to program? Now there is Scratch Jr. for children still learning to read and tie their shoes.
Designed for children in kindergarten through second grade, Scratch Jr. is not yet available to the public, though its founders are preparing for an iPad version in 2014. This school year, they are evaluating how it works in a handful of classrooms in Massachusetts. The project is led by Marina Umaschi Bers, a professor in the department of child development at Tufts University, and Mitchel Resnick, Scratch’s founder at the M.I.T. Media Lab.
Last year, kindergartners at the Jewish Community Day School in Boston used Scratch Jr. once a week to display collages and play animations about what they learned. In one case, they created an online project about the biblical plague of the locusts, programming computers to show the insects landing on a tree’s leafy branches, which suddenly went bare.
Dr. Bers calls programming “a language of expression,” making it a natural fit for the early years when children are learning how to express themselves. Her work started with wooden blocks covered in bar-coded stickers that could be “read” by a computer. Her team at Tufts has also been testing a robotic prototype called KIWI (Kids Invent With Imagination) and a programming language called Cherp (Creative Hybrid Environment for Robotic Programming) in the Boston Public Schools.
Boosting computer science in public education is now the subject of a national campaign, with celebrities like will.i.am of The Black Eyed Peas and the actor Ashton Kutcher championing the importance of learning to program.
A petition on the Web site for Code.org, an advocacy group, stating that every student in every school should have the opportunity to learn to code, has attracted around 780,000 digital signatures.
Most of the support for student coding on Code.org is from advocates focusing on middle and high school students, yet “the earlier you catch them, the better off they are,” said Claire Caine, an information technology instructor at the Jewish Community Day School. Before age 8 or 9, she said, children are less likely to be swayed by stereotypes. “The idea that they might not be good at something hasn’t entered their mind yet,” Ms. Caine said.
“But,” Dr. Bers said, “you have to get the interface right.” For example, in Scratch Jr., children can code scenes in which characters utter words in cartoonlike thought bubbles — and that may entice children to try to read them — but programming the computer to advance the scene’s action does not require that children know how to read.
She has also seen signs that at or before age 5, the concepts of sequencing — the “if, then” language of coding — take time for children to grasp. Her team is now building a curriculum — Click it. Solve it. Make it. — with steps for teaching Scratch Jr.
In some circles, teaching young children to code raises eyebrows. When she started, Dr. Bers said, “people were like, why do you want kids in front of the computer?”
That is changing. People stopped objecting, she said, when they saw that it was developmentally appropriate in that “the work was collaborative or coming from the kids’ imagination.” Now she has a different problem: “Everyone wants to be our tester.”

Don't just learn -- overlearn

In this week's issue of The Brilliant Report: Why we should push past mere learning, all the way to overlearning—plus a Brilliant Quote from Pepperdine University professor Louis Cozolino, about the stress of new learning and the relationships that can help us deal with it.
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Don't just learn—overlearn"Why do I have to keep practicing? I know it already!”

That’s the familiar wail of a child seated at the piano or in front of the multiplication table (or, for that matter, of an adult taking a tennis lesson). Cognitive science has a persuasive retort: We don’t just need to learn a task in order to perform it well; we need to overlearn it. Decades of research have shown that superior performance requires practicing beyond the point of mastery. The perfect execution of a piano sonata or a tennis serve doesn’t mark the end of practice; it signals that the crucial part of the session is just getting underway.

Evidence of why this is so was provided by a study published recently in the Journal of Neuroscience. Assistant professor Alaa Ahmed and two of her colleagues in the integrative physiology department at the University of Colorado-Boulder asked study subjects to move a cursor on a screen by manipulating a robotic arm. As they did so, the researchers measured the participants’ energy expenditure by analyzing how much oxygen they inhaled and how much carbon dioxide they breathed out. When the subjects first tackled the exercise, they used up a lot of metabolic power, but this decreased as their skill improved. By the end of the learning process, the amount of effort they expended to carry out the task had declined about 20 percent from when they started.

Whenever we learn to make a new movement, Ahmed explains, we form and then update an internal model—a “sensorimotor map”—which our nervous system uses to predict our muscles’ motions and the resistance they will encounter. As that internal model is refined over time, we’re able to cut down on unnecessary movements and eliminate wasted energy.

Over the course of a practice session, the subjects in Ahmed’s study were becoming more efficient in their muscle activity. But that wasn’t the whole story. Energy expenditures continued to decrease even after the decline in muscle activity had stabilized. In fact, Ahmed and her coauthors report, this is when the greatest reductions in metabolic power were observed—during the very time when it looks to an observer, and to the participant herself, as if “nothing is happening.”

What’s going on here? Ahmed theorizes that even after participants had fine-tuned their muscle movements, the neural processes controlling the movements continued to grow more efficient. The brain uses up energy, too, and through overlearning it can get by on less. These gains in mental efficiency free up resources for other tasks: infusing the music you’re playing with greater emotion and passion, for example, or keeping closer track of your opponent’s moves on the other side of the tennis court. Less effort in one domain means more energy available to others.

While Ahmed’s paper didn’t address the application of overlearning to the classroom or the workplace, other studies have demonstrated that for a wide range of academic and professional activities, overlearning reduces the amount of mental effort required, leading to better performance—especially under high-stakes conditions. In fact, research on the "audience effect" shows that once we've overlearned a complex task, we actually perform it better when other people are watching. When we haven't achieved the reduction of mental effort that comes with overlearning, however, the additional stress of an audience makes stumbles more likely.

“The message from this study is that in order to perform with less effort, keep on practicing, even after it seems the task has been learned,” says Ahmed. “We have shown there is an advantage to continued practice beyond any visible changes in performance.” In other words: You’re getting better and better, even when you can’t tell you’re improving—a thought to keep you going through those long hours of practice.

I love to hear from readers. Please email me at annie@anniemurphypaul.com. You can also visit my website, follow me on Twitter, and join the conversation on Facebook. Be brilliant!

Saying Good Riddance to the Clean-Plate Club

Saying Good Riddance to the Clean-Plate Club

Dear Camp Counselor,
Thanks for making camp a fun experience for my daughter. When it comes to her lunch and snack, please allow her to decide when she is done eating and to eat her food in any order she likes. Thanks!
This is the note I include in my 6-year-old daughter’s lunch box when she spends the day at summer camp. I know from experience that she is often asked to eat more than she wants, or is instructed to eat her “healthy foods first” when others supervise her eating.
As a family nutrition expert, I don’t make my children eat more when they say they are done, and there is no order in which they must eat their food. But when I go to birthday parties and observe other families in restaurants, I can see I am in the minority. There was the 4-year-old boy at a Mexican restaurant who declared he was full, only to have his mom instruct him to finish his taquito, and the 6-year-old at the party who was told to finish her broccoli and ended up throwing it up at the table. Then there are the parents who tell me their toddlers beam with pride after finishing all their food, because they learned at day care that an empty plate is a “happy plate.”
Research tells a similar story. A 2007 study, published in Appetite, revealed that 85 percent of parents attempt to get young children to eat more at mealtime using praise, food rewards and reasoning. Another study, published in Pediatrics this May, showed that more than half of parents asked their adolescent children to eat all the food on their plate, while a third prompted their kids to eat more even when they stated they were full.
This isn’t about pointing fingers at parents. After all, getting children to eat all of their meal was a necessity for most of human history, when food was scarce. Children didn’t have the luxury of taking only a few bites or skipping a meal, because the next meal wasn’t certain. But today, we live in a food-plenty environment in which the next meal, snack and eating opportunity is certain and bigger than ever. Despite this reality, children are still born with the ability to regulate their food intake. Unfortunately, research shows controlling feeding practices, like “clean your plate,” negatively affect food regulation skills as children age.

Leann Birch, director of the Center for Childhood Obesity Research at Penn State, first examined the effects of “clean your plate” in 1987. She found that preschoolers asked to focus on external signals of eating (like food on the plate) ate more food after a high-calorie meal than the children focused on internal cues. In 2008, Brian Wansink, author of “Mindless Eating,” found that boys required to clean their plates also asked for large portions of food outside the home. And in a 1999 study, obese adults remembered more food rules growing up than their leaner counterparts, with “clean your plate” being the most common. Of course, none of these studies prove cause and effect, but they are significant nonetheless.
Pushing food is not always about getting children to eat more — it’s also about the quest to get them to eat healthy. For example, caregivers may insist children eat fruits and veggies before other items, or reward children with dessert for eating more healthy food. Unfortunately, this strategy makes children less likely to (intrinsically) prefer healthy foods while making sweets even more desirable. And with all the negotiations at the table, children lose sight of their internal signals of hunger and fullness. By the time they are adults, the “shoulds” of eating rule over their body’s own wisdom and they don’t even know what being “full” means.
The good news is that we are starting to see research showing that approaches that focus on internal cues of eating have real benefits. For example, researchers at the University of Minnesota found that young adults who used hunger and fullness to guide eating not only had a lower body mass index than those who didn’t, they also had lower instances of disordered eating. The girls were also less likely to diet and binge-eat. In the latest edition of “Intuitive Eating,” the authors Evelyn Tribole and Elyse Resch highlight 25 studies to date touting the benefits of an intuitive eating style.
So I’m saying what we don’t say often enough in the age of obesity statistics. It’s time to say good riddance to the clean-your-plate club and other practices like it. A “happy plate” is one in front of a child who’s permitted to listen to her body, not our out-of-date “rules.”

Green Eggs and E-Books? Thank You, Sam-I-Am

Green Eggs and E-Books? Thank You, Sam-I-Am

Dr. Seuss books, those whimsical, mischievous, irresistibly rhymey stories that have been passed down in print to generations of readers, are finally catching up with digital publishing.
"The Cat in the Hat" will soon be available for download.
The Dr. Seuss canon will be released in e-book format for the first time, beginning later this month, his publisher said on Wednesday, an announcement that could nudge more parents and educators to download picture books for children.
E-book sales have exploded in the last five years in adult trade fiction, with many popular titles, like “Fifty Shades of Grey,” selling far more copies in digital format than in print.
Picture books have lagged far behind. Several publishers said e-books represent only 2 to 5 percent of their total picture book sales, a number that has scarcely moved in the last several years.
But the release of the Dr. Seuss books, still hugely popular after decades in print, could move that number higher. The e-books will be available on color tablets, including the iPad, Kindle Fire and Nook HD. The first titles to be released, on Sept. 24, include “The Cat in the Hat,” “Green Eggs and Ham,” “There’s a Wocket in My Pocket!” and “The Lorax” (featuring an environmentally conscious character who might be happy about the announcement).
The e-books will be faithful reproductions of the print books in terms of text, illustrations and layout, said Susan Brandt, the president of Dr. Seuss Enterprises, the organization that manages the books and the movies, and the apps and television shows based on them. Enhanced versions with bells and whistles might come later, she said.
Barbara Marcus, the president and publisher of Random House Children’s Books, said she did not envision digital sales of picture books overtaking print, but that the releases would provide an additional option for parents who want the convenience of e-books.
“We see it as a companion to print,” Ms. Marcus said. “We are facing, in a happy way, a transitional moment in picture books. I believe the school market is becoming more interested in digital, and we want to be there.”
Random House is the primary English-language publisher of Dr. Seuss’s books, and Ms. Marcus, who took over as publisher last fall, said one of her first goals was to “ratchet up the Dr. Seuss publishing strategy.”
“When you start to look at how many amazing books there are, and how many amazing properties there are that he wrote and didn’t illustrate, then you start to look at what hasn’t been promoted or touched recently,” she said. “You start to realize that this is a whole wealth of wonderful books and properties, and there’s so much great opportunity.”
The author of the Dr. Seuss books, Theodor Seuss Geisel, died in 1991 at 87. But he held on to the digital rights for his books, Ms. Brandt said.
“He was a genius in many ways, and one of his geniuses was that he held these rights,” she said.
More than 600 million print copies of Dr. Seuss books have sold to date.
Educators and literacy experts have been divided on whether parents should avoid exposing their children to e-books. Junko Yokota, professor emeritus and director of the Center for Teaching Through Children’s Books at National Louis University in Chicago, said that when a picture book is replicated exactly in digital form, there is very little reason to shun the digital version.
“I don’t think it matters,” she said. “They’re both reading experiences. And I don’t think kids who don’t have access to the e-book will be hurt by their lack of access to it.”

Apps for Arts and Crafts Projects for Families

Apps for Arts and Crafts Projects for Families

My home grows a little noisier this time of year because my children are on their summer break from school. You might be in the same boat.
 
The Dorling Kindersley’s Kids’ Crafts app simply designed, in bold colors and with straightforward graphics, and has a few nice touches, like a jingling bells effect to appeal to children.
Foldify is a $4 iPad app that can create printable templates for toys made of paper.
The PaperChibi app creates 3-D figures, though its templates are more limited — you pick from set options for eyes and hair color and so on.
So here’s an idea: Instead of occupying the children with a television or handing them an iPad and sending them on their way, try using tech more creatively. Many apps are jammed with arts and crafts ideas for children and families.
Foldify, a $4 iPad app, helps parents make something tangible with their children. It has many shape templates ready to be printed, cut and glued into temporary toys, like a cube-shaped person or a car. Inside the app, children can color the templates to their hearts’ content using a digital painting interface.
They can even drop in their own photos, cartoon eyes and other amusing extras onto the template. The app displays how the final assembled 3-D item will appear as you paint.
Once the template is complete, it can be shared via e-mail, Twitter or Facebook, or printed for assembly. The app even has an online database of templates that other users have designed that can be downloaded and printed. This app is really easy to use, but its features mean younger children could use some supervision.
On Android, a roughly equivalent app is PaperChibi, which costs $3. This 3-D app with paper templates is more limited. Instead of free-handing designs on its main screen, you pick from set options for eyes and hair color and so on.
The templates are limited, as well, including a person, car or dinosaur.
When it comes to printing, the app lets you choose different complexities for the final model, from a simple box to a highly detailed figure that would easily take a half-hour to cut out and glue. Though it can make fun toys, the app has a menu system that is a little frustrating.
Dorling Kindersley’s Kids’ Crafts is a $7 iPad app based on the publisher’s successful books. It’s simply designed, in bold colors and with straightforward graphics, and has a few nice touches, like a jingling bells effect to appeal to children. The app is a mix of games to play on-screen and instructions to make real-life playthings.
For example, the “Cross-Stitch” game lets you color in a virtual cross-stitch square without having to lift a real needle and thread, but “Pirate Pete” has step-by-step instructions on how to make a simple fabric pirate doll. The app’s various projects are a delight, but there are just six of them; that’s not much for $7. It also helps if you already know how to knit to “Make Ted.”
Kids Craft Ideas is a simpler, free Android app. The app has about 100 photos of craft objects that you can make with your children, using the usual ingredients: colored paper, pipe cleaners, glue and so on. But each object comes with a single, nicely captured photo of the final product, and there are not step-by-step instructions or materials guide. Users are on their own.
A similarly named but more detailed app is Kids’ Crafts, free on iOS. It offers detailed ideas for many craft projects, as varied as “stained glass” made out of tissue paper and “recycled box boats.” Each project has a list of the necessary materials, and step-by-step instructions. But the app is dense with words and has many links to a store to buy raw materials. So it’s best if an adult manages using the app while instructing children what to build. The app also has unpredictable scrolling behavior with the various panels of the instruction pages scrolling differently.
Finally, check out Craft-A-Day Summer Edition, a $3 iPad app. It’s beautifully designed and has a different arts and crafts project for every day through the summer, with very simple instructions. They’re not the most complex projects, but they are cute.
Have fun, and remember: Most of the joy in doing crafts with children is making things up and being creative, so try using the ideas in these apps as the inspiration for even better ideas.
Quick Calls
The free VLC app is back on iOS after a protracted absence, and it's better than ever. It's a full-featured video app that can play videos in many formats on your iOS device without having to convert them. ... Aviary's popular Photo Editor has arrived as an official app on Windows Phone 8 devices. The app is a fast and friendly way to adjust or augment photos taken on the phone. It’s free for a short while.

'Sesame Street' Widens Its Focus

‘Sesame Street’ Widens Its Focus

Kassie Bracken/The New York Times
‘Sesame’ Science: In a Sesame Workshop lab, preschoolers play physics and engineering games with Grover and Elmo. It’s the newest effort in a mission to teach science concepts to children. But is it working?
On “Sesame Street,” a distressed cow has a big problem. She made it up the stairs to the beauty parlor but now, her bouffant piled high, she’s stuck. Cows can go up stairs, she moans, but not down.
Zach Hyman
Murray Monster, shown here attending Robo Fun School, appears in science-focused segments with children.

Enter Super Grover 2.0. Out from his bottomless “utility sock” comes an enormous ramp, which, as the cow cheerily notes before clomping on down, is “a sloping surface that goes from high to low.”
Simple ABCs and 123s? So old school. In the last four years, “Sesame Street” has set itself a much larger goal: teaching nature, math, science and engineering concepts and problem-solving to a preschool audience — with topics like how a pulley works or how to go about investigating what’s making Mr. Snuffleupagus sneeze.
The content is wrapped in the traditional silliness; these are still Muppets. But the more sophisticated programming, on a show that frequently draws an audience even younger than the 3- to-5-year-olds it targets, raises a question: Is there any evidence that it is doing anything more than making PBS and parents feel good?
Officials at Sesame Workshop, the nonprofit educational organization that produces the show, believe the new approach has succeeded in introducing children — at least, the target-age audience — to scientific ideas and methods.
“This is working,” said Rosemarie Truglio, senior vice president, curriculum and content. Still, they acknowledge there are challenges in measuring a young child’s scientific understanding, and experts are only just beginning to figure out what works and what doesn’t.
Each new season of “Sesame Street” starts with a curriculum, drawn up by educational consultants and a research staff, laying out concepts and ideas to be taught. The show’s writers incorporate these into scripts acted out by the beloved Muppets. The science curriculum began in 2009 with new programming that tried to capitalize on children’s natural interest in the world around them, an effort inspired by Richard Louv’s 2005 book “Last Child in the Woods: Saving Our Children From Nature-Deficit Disorder,” Dr. Truglio said.
Bigger words, like “pollinate,” “hibernate” and “camouflage” were added to the “Word on the Street” rotation. In one episode, Jimmy Fallon played a “wild nature survivor guy,” who found water in leaves and shunned a coat in favor of warm feathers.
After the program’s educational consultants requested more emphasis on urging children to investigate, as opposed to simply explore, the show introduced the “Super Grover 2.0” segments. A blue Muppet known for confidently getting things wrong, Grover uses magnets, springs and “superpowers” of investigation, observation and reporting to solve problems through trial and error. Before settling on a ramp for the stuck cow, for instance, he tries a trampoline.
Elsewhere on the show, Murray Monster conducts mini-experiments on the streets of New York with children, discovering what bridge design holds the most weight and how a boat’s shape helps it float. Last season, Elmo began starring in a daily musical of his imagination that sneakily incorporates math; in “Guacamole,” he quizzes the “Rhombus of Recipes” and adds up the avocados on two trees.
On Sept. 24, the material — as well as new videos, online and mobile games, and parent and teacher resources — will find a new home online when Sesame Workshop unveils a hub on the “Sesame Street” Web site called “Little Discoverers: Big Fun With Science, Math and More.” In one game, little fingers manipulate a virtual spring to launch pieces of trash into Oscar the Grouch’s trash can, a “Sesame Street” version of “Angry Birds.”
“Sesame Street” is just one of many television programs trying to teach math and science to preschoolers. Even young children can learn basic scientific concepts, experts in educational development say. Most children are already curious about everything from weather patterns to what sinks and floats in the bath.
“They actually are already thinking about these things,” said Kimberly Brenneman, assistant research professor at Rutgers University’s National Institute for Early Education Research and an education adviser for PBS’s “Sid the Science Kid.” Educators, she said, can “create a show that is likely to meet kids where they are, and go a little further.”
Results of two studies with nearly 600 children conducted by the Workshop “demonstrate that children can learn sophisticated vocabulary and valuable science concepts from ‘Sesame Street,’ ” according to a presentation by Dr. Truglio and her colleagues at the International Communications Association in May 2011.
A just-completed third study with 337 children confirmed the results, said Jennifer Kotler, the Workshop’s vice president for research and evaluation. Ms. Kotler’s team tested elements of the show’s programming with children in low- and middle-income day care centers. Through one-on-one interviews, the researchers assessed what the children knew before watching the programming and what they retained afterward.